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14:36:52
Back to the Future The Game Episode 3
Citizen Brown






Size : 409 Mb

At the end of second episode, Marty returns to the present (well, 1986, so his "present”) to find that the town of Hill Valley is no longer the placid small America town it was before. Instead, it’s now gated, with a giant billboard featuring a different-looking "First Citizen” Brown looking authoritative in a 1984 kind of way. A loudspeaker preaches the town’s new slogan: "Relax. We have everything under control.” It’s up to Marty to find out what went wrong, and try to fix even more damage to the current timeline.

Obviously, Back to the Future Episode 3: Citizen Brown features the same graphics, sounds and acting as the other titles. That is to say, it’s excellent. Christpher Lloyd – though woefully underused here – finally starts sounding like the energetic actor we know he is. A.J. LoCascio’s Marty just gets better and better. Unfortunately, the weakest cast member is the voice of Edna Strickland. She is set up to be the antagonist for this portion of the story, but ultimately delivers a flat, non-threatening performance.

With all this talk about the game as if it were a movie, it should come as little surprise to hear that Back to the Future Episode 3: Citizen Brown has extremely few puzzles to speak of. Most of the time, you’re walking around, talking with various people to find out what’s going on in the town and how to gain an audience with its new bizarro leader. The few puzzles that are there are either short setpieces (like tracking a dog using spraypaint along a plank to make its pawprints visible, or a back-alley guitar battle) or simple click-here-to-proceed affairs.

he town of Hill Valley is frighteningly empty. Nobody walks the streets, and you can count the number of characters you encounter without hitting double-digits.


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Category: PC GAMES | Views: 363 | Added by: saradaddy | Rating: 5.0/1
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