Main » 2021 » January » 4 » Black and White + Creature Isle Expansion
22:56:59
Black and White + Creature Isle Expansion
Black and White + Creature Isle Expansion





Developer: Lionhead Studios | Publisher: EA Games
Platform : PC I Release Date : 25 March 2001
Controls : Keyboard, Mouse I Modes : Single-player, Multiplayer
Genre : Real-time strategy, god game I ISO Files
Size : 1,09 Gb



Black and White







The game includes elements of artificial life, strategy, and fighting games.
The player acts as a god and takes control over villages across several islands. Black & White features a unique gameplay element, a creature that the player can raise and teach.

Gameplay

The player takes on the role of a god ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is deliberately low; to add to the sense of realism, the (usually) mouse-controlled hand can perform every function in the game. In later patches, the Hand can also be controlled by an Essential Reality P5 Glove, a consumer-level virtual reality glove.
Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to perform the same actions as the player, thanks to the game's complex AI, developed by Richard Evans. This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.
The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers. Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good.


Black and White Creature Isle Expansion







Gameplay

The new creatures are Crocodile, Chicken, and Rhinoceros.

Tyke is given to the player early in the game. Tyke will learn from the player's creature. It will treat it as a father. It will ask for food, attention, and playtime. The player can put Tyke into a daycare, relieving the creature of his fatherly duties. But if it is kept in there too long, the advisers will complain, and Tyke will get angry. During the trial which the player raises Tyke, they are encouraged to teach it. The advisers will tell the player when they are ignoring Tyke. Tyke can learn miracles also, which adds more impressiveness. It will also learn and try to mimic what the creature does. It will try to have a similar personality, too. After beating the game, Tyke will turn into an AI around the isle, and whatever creature the player beats the game with will become a new tyke. So if the player beats the game as the chimp, the new Tyke will become a chimp. Players can also have an identical model creature, but different ones. (Ex. Polar bear as a tyke, brown bear as creature) The new Tyke will know all the spells and lesson of the old tyke. Many players dislike Tyke because of its tendency to distract the creature.
Tyke's learning system is also the same as your creatures. It will learn spells if they're cast. It will watch your creatures actions instead of yours. The creature also praises and scolds Tyke for things he dislikes. So if a player has taught the creature not to eat villagers, and tyke does so, the creature will scold it. Tyke can also be used with multiplayer and skirmish, though some players make rules against Tykes being enabled. Tyke can also interact with the creature during fights, serving as a battle aid.
Some players have the problem with the old tyke after they beat the game. It tends to harass the villages. Some players can remove them with scripting the levels, which is dangerous. But tyke has the tendency to be knocked out for a long time.
Players should also note that Tyke can suffer neglect. If left in daycare, ignored, or even hurt by your creature, they may become more hateful. Tyke may not turn out how the player wants them to. They may soon ignore you, or possibly defy your creature's teachings.


PC System Requirements

Windows ME/2000/98/95
350MHz Pentium 2 or AMD Athlon processor - P3 or faster recommended
64Mb RAM - 128Mb RAM recommended
8Mb PCI or AGP 3D accelerator video card - 16Mb recommended
600Mb HDD space (plus space for DirectX 7.0a, saved games and Windows swap-file) - 750Mb

Mac Minimum Requirements

Mac OS 8.6
333 MHz PowerPC G3 processor
96Mb of RAM
600Mb hard disk space
CD-ROM drive
OpenGL compatible 3D graphics card with at least 8Mb of VRAM


INSTALLATION

Black and White INSTALLATION

Make the installation by following the numbers.

1. Black & White v1.0 [ALL] IP Security Check
Copy and paste this crack "BWfixBML" into the Black and White folder on your hard drive example:"C:/Program Files/Lionhead Studios Ltd/Lionhead Studios Ltd" then click the the "BWfixBML" (Security Crack) and then hit yes
Then you can play on the net without getting you ip logged and send to you isp. 
Basically you connect to your own computer and not lionheads server.  so they can't logg your ip

2. Run The FIX
Open folder "Run The FIX" and just click on it

3. No CD Crack
Copy, paste and overwrite crack into the Black and White folder on your hard drive example:"C:/Program Files/Lionhead Studios Ltd/Lionhead Studios Ltd"


Black and White Creature Isle Expansion

For play this game you must first install Black and White game.

Install full Black and White Creature Isle with one of serials.

1. The first run "Official Black & White v1.3 Patch [15.5 MB]" and upgrade "Black and White" game on version 1.3.

2. Copy, paste and overwrite Crack file "CreatureIslelh" into folder where is installed game ( For example : C:\Program Files\Lionhead Studios Ltd\Black & White\CreatureIsle )

Play game

NOTE : YOU MUST KNOW THAT YOU CAN'T MORE PLAY MAIN Black & White GAME










https://www.filefactory.com/file/3s3w1s5b2afx/

https://www.filefactory.com/file/6l0l5x9b4eq1/





 
Category: PC GAMES | Views: 333 | Added by: saradaddy | Rating: 5.0/1
Total comments: 0
javascript://
There are *:
Email:
Code *: