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Scooby Doo The Mystery of The Fun Park Phantom
Scooby Doo The Mystery of The Fun Park Phantom













Developer : Engineering Animation, Inc. | Publisher : SouthPeak Interactive
Genre : Mystery/Puzzle | Mode : Single player & Multiplayer
Size : 127 Mb


Scooby Doo! Mystery of the Fun Park Phantom is a 1999 mystery computer game developed by Engineering Animation, Inc. (EAI) and published by SouthPeak Interactive.

The player or players can take on the role of any of the members of the Mystery Inc. gang, except for Scooby-Doo himself. Scooby instead helps each member of the gang from time to time.
Players wander the park looking for clues that might pinpoint who the culprit is. The park is divided into nine sections, each with a different theme or main attraction, such as a Ferris wheel or a roller coaster. Each player may explore a different area, or the same one.
Some areas also contain neighbors and employees wandering in the deserted park, all of whom have motives for wanting the park closed. For example, the banker wants to build a shopping mall on the park site and the neighboring farmer wants to expand his farmland.
In addition to finding clues, the players can acquire trap pieces to help in finally trapping the suspect. There are two types of trap pieces: rare and common. There is only one instance of rare trap pieces in the park; common pieces are located in several places. Each trap requires one rare piece and two common pieces. Each trap is tailored for one of the nine areas.
Though they don't know it yet, the Mystery, Inc. gang is about to have another mystery on their hands.
Also scattered about the park are a number of Scooby Snacks. Using these, the player can coax Scooby into helping them by baiting the trap, assigning a "Wheel of Chaos" spin for other players or use them to spin the "Wheel of Fun" for themselves.
A minimum of two of the Scooby gang must participate in attempting to solve the mystery. If a single player is playing, the computer can be assigned to play an opposing character.
Turns proceed in a hotseat fashion. That is, players take turns moving their characters. Each player gets three "action points" per turn and may use them for a variety of actions. Each action costs a certain number of points. For example, picking up a clue or Scooby snack costs one point, moving from one area to another costs all three, or taking the manhole (a shortcut to another random area) takes two points. Just walking about an area, not picking up anything, is free.


System requirements :

CPU Type: Pentium
CPU Speed in MHz: 166 MHz
RAM: 32MB
Hard Drive Space: 37MB
Sound Card: DirectX compatible
CD Drive Speed: 4X
Video Card: DirectX compatible
Video RAM in MB: 2MB
Graphics Type: SVGA
Color Depth: 256
Graphics Resolution(s): 640 x 480
Compatible Devices: mouse






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Category: KIDS GAMES | Views: 411 | Added by: saradaddy | Rating: 5.0/1
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