Site menu
Section categories
PORTABLE SOFTWARE |
SOFTWARE |
SARADADDY REPACK GAMES |
PC GAMES |
KIDS GAMES |
VIDEO TUTORIALS |
MOVIES |
ANIMATED MOVIES |
e-BOOKS |
Hidden Object Games |
Dash / Time Management |
Casino Games |
MAHJONG |
Statistics
Total online: 3
Guests: 3
Users: 0
Main » 2021 April 18 » The Monkey Island Special Edition Collection Repack
14:26:47 The Monkey Island Special Edition Collection Repack |
The Monkey Island Special Edition Collection Developer/Publisher: LucasArts Genre: Adventure Full game - No Need Crack No RAR,Zip,No Password ISO File Format Mount or burn,Install & Play Mode : Single-player Release Date: 2011 Controls : Keyboard,Mouse Languages : English Repack by SaraDaddy Repack Size : 2,45 Gb Installation Size : 4,37 Gb The Monkey Island Special Edition Collection (abbreviated as MISEC) is a retail release of the Special Editions of the first two Monkey Island games, being The Secret of Monkey Island: Special Edition and Monkey Island 2 Special Edition: LeChuck's Revenge, for PC. It was developed by LucasArts and was released on September 2011. The Secret of Monkey Island Special Edition Part 1: The Three Trials Guybrush Threepwood is a young man who wishes to become a pirate. He makes his way to Mêlée Island and the Scumm Bar, where he meets the Pirate Leaders. They agree to let him become a pirate, as numbers are low because of the Ghost Pirate LeChuck. LeChuck had fallen madly in love with the Governor of Mêlée Island, Elaine Marley, and had sailed to Monkey Island to impress her. But his ship sank, and he was reincarnated as a ghost. Now he sails the seas, a fearsome ghostly presence. The Pirate Leaders set Guybrush three tasks to complete before he can become a pirate. He must become skilled in the arts of swordfighting, treasure hunting, and thievery. To complete the first task Guybrush is trained by Captain Smirk, who teaches him the art of Insult Swordfighting. Growing quickly skilled, Guybrush challenges the strongest fighter on the island, Carla the Swordmaster, and defeats her. To complete the second task, Guybrush purchases a map from the Citizen of Mêlée and digs up the Legendary Lost Treasure of Mêlée Island. And to complete the third, he sneaks into the Governor's Mansion and steals the Idol of Many Hands. There he meets Elaine, and instantly falls in love with her. She is willing to let him go, but Sheriff Fester Shinetop has been following Guybrush, and places him under arrest. After revealing to Guybrush that he has a sinister plan for Elaine, Fester ties him down and throws him into the sea. Guybrush escapes, and when he climbs ashore he sees Elaine, who has come to rescue him. It turns out Elaine has fallen in love with Guybrush. She tells him to come visit her at the mansion when he has completed the three trials. (This story is skipped when Guybrush has finished the Trial of Thievery last.) However, before they can meet again, LeChuck's ghost ship visits the island and he kidnaps Elaine. All the other pirates immediately begin looting the Governor's Mansion, so it is up to Guybrush to rescue her. He recruits three people to serve as his crew: Carla, a double-hook-handed pirate named Meathook, and jailbird Otis. He purchases a ship from Stan's Previously Owned Vessels, the Sea Monkey, which legend has it has once before sailed to Monkey Island. Part 2: The journey Once they are out on the high seas, Guybrush's crew immediately set out deckchairs and announce their disinclination to do any work. Unable to convince them to crew the ship, Guybrush looks through the ship for any clues relating to the location of Monkey Island. He finds a captain's log, written by an unseen former captain, and a recipe entitled "Directions to Monkey Island". He follows the directions, concocting what turns out to be a powerful voodoo spell, and a cloud of powerful fumes knocks him and his crew unconscious. As they sleep the spell guides the ship. When they awake several days later, they are off the coast of Monkey Island. Part 3: Under Monkey Island Guybrush's crew are still unwilling to move from their deckchairs, so Guybrush enters Monkey Island alone. There he meets Herman Toothrot, an insane hermit, and learns that LeChuck's ghost ship is in a secret underground cavern underneath a Giant Monkey Head. Later he meets a village full of cannibals, whom he initially angers and later makes peace with. They offer to make a ghost-zapping potion for him using a magical root which LeChuck stole, if he can bring it back. Using a magical Navigator's Head, Guybrush enters the Giant Monkey Head, navigates the underground caverns, and boards LeChuck's ghost ship wearing a necklace that makes him invisible to ghosts. He finds the brig where Elaine is being held captive, but the heavy ghost guard around her makes her impossible to rescue. Instead he retrieves the root and returns to the cannibals, who make the ghost zapping potion, which turns out to be very similar to root beer. Guybrush returns to the underground cavern, but LeChuck's ship has already left. From the single ghost left behind, he learns that LeChuck has taken Elaine to Mêlée Island so they can be married. Herman Toothrot shows up, and offers to take him back to Mêlée Island on his ship.[1] Part 4: Guybrush Kicks Butt Guybrush rushes to the church, using the ghost-zapping potion on any ghost in his way. When he reaches the church he tries to stop the wedding, but even as LeChuck challenges him Elaine abseils down from the ceiling and reveals she escaped from LeChuck's ship long ago. The figure in the wedding dress turns out to be two monkeys with a root beer bottle. They scamper off, with Elaine in hot pursuit. Guybrush tries to use his ghost-zapping potion, but it jams on him. LeChuck begins to punch him all over Mêlée Island. Finally LeChuck punches him into the Grog Machine at Stan's Previously-Owned Vessels. A bottle of root beer spills out of the machine and Guybrush manages to zap LeChuck with it. Elaine shows up and they watch LeChuck's body bursting into fireworks all over the night sky. Monkey Island 2 Special Edition LeChuck's Revenge The game opens with Guybrush swinging above a huge chasm, one arm gripping a rope tied to the lip of the chasm, the other holding a treasure chest. Elaine climbs down on a rope and asks him how on earth he got into this situation. Guybrush sighs and tells her his story... Part 1: The Largo Embargo Guybrush Threepwood has become a rich and successful pirate, but one treasure eludes him: the legendary treasure of Big Whoop. He travels to Scabb Island in search of the treasure, only to find no treasure and a sailing embargo in place. The embargo is enforced by Largo LaGrande, who uses his reputation as LeChuck's former right-hand man to keep the population in line. When Guybrush encounters Largo, he's shaken down and all his possessions stolen. With no money and no way off the island, Guybrush explores Scabb and finds that the Voodoo Lady has moved to a nearby swamp. She tells him that the only way to defeat Largo is to make a voodoo doll of him. Guybrush retrieves the necessary ingredients and brings them to the Voodoo Lady, who creates the doll. With the voodoo doll ready, Guybrush confronts Largo and tells him to leave the island for good. In his moment of triumph, however, Guybrush reveals to Largo that he was the one who killed the Ghost Pirate LeChuck—and to prove it, he shows Largo LeChuck's beard, still wriggling. Largo snatches the beard and tells Guybrush that this is all they need to resurrect LeChuck from the dead. Guybrush visits the Voodoo Lady again, who confirms that if Largo has any animated tissue, it may be possible to resurrect LeChuck's body. She advises that the best thing for Guybrush to do now is to continue looking for Big Whoop. Before he leaves the island Guybrush meets Wally B. Feed, a cartographer who's done some amateur Big Whoop research. From Wally he learns that a map was made to the treasure of Big Whoop, and that it was split into four pieces. He also learns the name of a book in the Phatt City Library with more information on the treasure. Additionally Guybrush meets Captain Dread, who agrees to charter his ship to him. Part 2: Four Map Pieces Once out on the high seas, Captain Dread tells Guybrush he can only sail to three islands: Scabb Island, Booty Island and Phatt Island. When Guybrush first heads to Phatt Island, however, he is immediately arrested. He is taken to the mansion of Governor Phatt, who reveals to him that LeChuck is not only alive but has put a price on his head. Guybrush is locked up but soon escapes. He heads to the Phatt City Library and checks out Big Whoop: Unclaimed Bonanaza or Myth?, which tells him the names of the four pirates who originally found the treasure. While in Phatt City he also picks up an invitation to Governor Marley's Mardi Gras Party on Booty Island. When Guybrush decides to head to Booty Island, he immediately finds a piece of the Big Whoop map on sale in an antique shop. The shopkeeper is charging an exorbitant price, however, and will only exchange the piece for the figurehead from the Mad Monkey, a huge galleon that sank for unknown reasons. Guybrush charters another ship from Captain Kate Capsize and, using his ability to hold his breath for ten minutes, retrieves the figurehead from the ocean floor. He trades it to the antique store owner for Young Lindy's map piece. Guybrush also visits Governor Marley's Mardi Gras Party, where he finds a piece of the map to Big Whoop proudly on display. He also finds Elaine Marley, the woman who skipped out on him all those months ago. Elaine tells him that they were a mistake, they were never meant to be together. Guybrush presses on and nearly wins her back, but at the crucial moment asks her if he can have her piece of the map. Elaine throws him out of her house and the map piece out the window. The latter first gets caught on a cliff, but when Guybrush tries to rescue it a bird takes it and escapes to a big tree, where Guybrush locates the map piece with help from his canine namesake. This gives him Captain Marley's share of the map. He heads back to Phatt Island and the offshore island where Rum Rogers was supposed to have retired. Once he gets there the distance across is too far to swim, but Guybrush finds a tunnel behind a waterfall which leads under the sea to the island. There he finds the cottage occupied by a large pirate who brews his own liquor, and challenges him to a grog-drinking contest. Guybrush wins by cheating, then finds a hidden passage to an underground room containing a skeleton holding a map piece. Now he has Rum Rogers's share of the map. Meanwhile Largo has been spying on Guybrush's progress. He meets LeChuck and tells him that the four map pieces will be useless to Guybrush on their own. He'll need to see a cartographer to have them decoded. Largo plans to head him off before he gets there. Rapp Scallion's map piece is the only one remaining and he died on Scabb Island, so Guybrush heads back to Scabb. He finds Rapp's coffin in a crypt inside the Scabb Island Cemetery. Using a potion from the Voodoo Lady he reconstitutes Rapp's cremated body. But Rapp won't tell him where the map is hidden because he's haunted by the possibility that he may have left the gas on inside the Steamin' Weenie Hut. Guybrush goes to the hut and turns off the gas, and in return Rapp gives him the final piece of the map. He can't make much sense of the four pieces on their own, so he decides to visit Wally. Wally agrees to make the four pieces into a single map if he'll run an errand for him, to pick up a love potion the Voodoo Lady made for him. Guybrush does this, but when he gets back he finds that LeChuck has kidnapped Wally and taken the map. Not knowing what to do, Guybrush heads back to the Voodoo Lady's, where he finds a couple of boxes apparently destined for LeChuck's headquarters. Guybrush climbs inside one and waits. Part 3: LeChuck's Fortress Inside LeChuck's Fortress, Guybrush climbs out of the box and explores. He soon finds Wally locked up in a cell. Wally tells him that the map was of an island called Dinky. Guybrush goes looking for a key, but is captured by LeChuck, who takes him and Wally down to a torture room, where they are hung over a pit of acid. LeChuck has set up an elaborate deathtrap, activated by a single candle, which will drop them into the acid within minutes. He tells them that he will then take their bones, still alive and in great pain, and make them into a chair, which he will sit in every day and listen to Guybrush scream. LeChuck leaves them, and Guybrush is able to spit at the candle and extinguish it. Quickly he and Wally escape. They find themselves in a pitch dark room, and when Guybrush strikes a match the room is revealed to be full of dynamite. Guybrush drops the match and sets off the dynamite. A huge explosion rips apart LeChuck's Fortress and sends Guybrush hurtling across the sea. Part 4: Dinky Island When he wakes Guybrush finds himself on a beach. From a sign on the beach he realizes he has found Dinky Island, home of the treasure of Big Whoop. Exploring the island he eventually finds a big X, site of the treasure. He digs down but finds a layer of cement. With a box of dynamite he blows up the cement, only to find a great empty cavern beneath. The ground crumbles under his feet and Guybrush falls. On Booty Island Elaine hears the explosion. She immediately heads for Dinky Island, and soon locates Guybrush, as seen in the game's opening. Having now listened to his story in full, she agrees to help him, but before she can do anything Guybrush's rope gives way, and he falls to the floor of the cavern. When he gets up Guybrush is in pitch darkness. He gropes around for a light switch, but when he turns one on LeChuck is standing there waiting for him and claiming to be Guybrush's brother. He shows Guybrush a voodoo doll, which he uses to sadistically torture him. As he does so he tells Guybrush that they will always be bound to each other's fate; Guybrush refuses to believe him. Evading LeChuck as best he can, he assembles the ingredients of his own voodoo doll, all the while making a number of surprising discoveries, including the skeletal remains of his parents in a medical examination room (underneath a large sign reading LOST PARENTS, with an arrow), an elevator to Mêlée Island, and the infrastructure for an amusement park. With a bag of the Voodoo Lady's he still has in his possession, Guybrush builds the doll and turns the tables on LeChuck. LeChuck refuses to give in until Guybrush rips the leg off the doll, whereupon LeChuck's real leg falls off and he crashes to the floor. As he lies there gasping for breath, he asks Guybrush to take his mask off and reveal the true face of his brother. Guybrush doesn't trust him, but does as he says. Underneath the mask it's his "creepy older brother Chuckie", who tells him their parents had sent him to find Guybrush; that's why he'd been tracking him down all this time. The reunion of the two "brothers" is interrupted by a man in brown coveralls, not unlike the delivery crew in Acts II and III, telling them that kids are not allowed "down here." When Chuckie and Guybrush emerge into the light they're both four feet tall, and in an amusement park of some kind. Their parents come along and tell Guybrush they'd been worried sick about him, and he can either agree with his "parents", state his identity, or simply ask, "This is weird. What's going on here?" As they walk off, we see that the amusement park bears a striking resemblance to Booty Island, and hung over the entrance is a huge banner that reads "Big Whoop Amusement Park". As the family leaves Chuckie turns his face to the screen and sparks of lightning jump from his eyes. The game ends with Elaine standing at the top of the cavern on Dinky Island, worried that LeChuck may have cast a spell on Guybrush. System requirements OS : Windows XP SP3, Windows Vista, or Windows 7 Processor : Intel Pentium 4 3GHz or AMD Athlon 64 3000+ Memory : 512 MB RAM Graphics : 128 MB with Shader Model 2.0 capability DirectX : 9.0c (March 2009) Hard Drive : 4.5GB free hard drive space Mouse https://www.filefactory.com/file/j2elmvlidev/ |
|
Total comments: 0 | |