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Main » 2018 » June » 11 » Microsoft Visual C 2010 An Introduction to ObjectOriented Programming
16:17:44
Microsoft Visual C 2010 An Introduction to ObjectOriented Programming
Microsoft Visual C 2010
An Introduction to ObjectOriented Programming












Size : 10 Mb
Author : Joyce Farrell

Microsoft Visual C# 2010, Fourth edition provides the beginning programmer with a guide to developing programs in C#.
C# is a language developed by the Microsoft Corporation as part of the .NET Framework and Visual Studio platform.
The .NET Framework contains a wealth of libraries for developing applications for the Windows family of operating systems.
With C#, you can build small, reusable components that are well-suited to Web-based programming applications.
Although similar to Java and C++, many features of C# make it easier to learn and ideal for the beginning programmer.
You can program in C# using a simple text editor and the command prompt, or you can manipulate program components using Visual Studio’s sophisticated Integrated Development Environment.
This book provides you with the tools to use both techniques.
This textbook assumes that you have little or no programming experience.

Organization and Coverage

Microsoft Visual C# 2010 presents C# programming concepts, enforcing good style, logical thinking, and the object-oriented paradigm. Chapter 1 introduces you to the language by letting you create working C# programs using both the simple command line and the Visual Studio environment. In Chapter 2 you learn about data and how to input, store, and output data in C#. Chapter 3 provides a quick start to creating GUI applications.

You can take two approaches:
• You can cover Chapter 3 and learn about GUI objects so that you can create more visually interesting applications in the subsequent chapters on decision making, looping, and array manipulation. These subsequent chapters confi ne GUI examples to the end of the chapters, so you can postpone GUI manipulation if you want.
• You can skip Chapter 3 until learning the fundamentals of decision making, looping, and array manipulation, and until studying object-oriented concepts such as classes, objects, polymorphism, inheritance, and exception handling.

Then, after Chapter 11, you can return to Chapter 3 and use the built-in GUI component classes with a deeper understanding of how they work. In Chapters 4, 5, and 6, you learn about the classic programming
structures—making decisions, looping, and manipulating arrays—and how to implement them in C#. Chapters 7 and 8 provide a thorough study of methods, including passing parameters into and out of methods and overloading them. Chapter 9 introduces the object-oriented concepts of classes, objects, data hiding, constructors, and destructors. After completing Chapters 10 and 11, you will be thoroughly grounded in the objectoriented concepts of inheritance and exception handling, and will be able to take advantage of both features in your C# programs. Chapter 12 continues the discussion of GUI objects from Chapter 3. You will learn about controls, how to set their properties, and how to make attractive, useful, graphical, and interactive programs. Chapter 13 takes you further into the intricacies of handling events in your interactive GUI programs. In Chapter 14, you learn to save data to and retrieve data from fi les. In Chapter 15 you learn how to interact with databases in C# programs—an increasingly valuable skill in the information-driven business world. C# supports LINQ (Language INtegrated Query) statements, which allow you to integrate SQL-like queries into C# programs; Chapter 15 provides you with the fundamentals of this important technology.



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