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Main » 2013 » March » 24 » The Games Factory 2
12:10:09
The Games Factory 2
The Games Factory 2













Size : 289 Mb

Ever dreamed of making your own video game? Now you can with The Games Factory 2, it provides everything you need to create Arcade games, Platform games, Adventures, Screen Savers and much more.
Perfect for young or first time game designers, The Games Factory 2 introduces the basics of game design and programming through it’s revolutionary Event Editor.
Because there is not traditional programming language to master, users can quickly begin creating and learning how programming logic works.

The Games Factory is a handy and reliable application that allows you to create your own games and applications.
The user interface is standard, divided into sections that include the menu bar, icon, workspace, properties, library and layers toolbars, the editor bar, windows editor and status bar.
The Storyboard editor is the place where you can edit frames for your application (e.g. resize them, change their order), while the Picture editor enables you to create and manage all images and icons found in your game.
In addition, the Animation editor allows you to adjust active objects, but you can also enter events that trigger actions and define the logic of your game in the Events editor.
You can configure the properties for the application (e.g. graphics and build mode, compression level and sounds, run options), frame (e.g. size, virtual width and height, background color, palette and transitions) and objects.
Furthermore, you can assign hotkeys to all major commands in The Games Factory, customize the interface for the workspace, Storyboard, Frame, Event, Action and Expression editor.
The Games Factory is not very easy to understand, so novice users would have a difficult time learning how to get around it. The help file is pretty well drawn, but it could definitely use some improvements (especially when it comes to its tutorials), as well as the interface.

The benefits of The Games Factory 2


No need for previous programming knowledge
With Multimedia Fusion 2 there is no complex programming language to master. Learn the basics within an hour!

Complete creative flexibility
Create any kind of 2d game or app from platform, puzzle and strategy games to business applications.

A great introduction to video game programming
Learning the basics of programming has never been easier. The Games Factory 2 makes it simple to understand.

Make your first game in under a hour
Follow the simple to understand tutorial and you will be playing your first game within a hour. Amazing!

Large library of art to get you started
Use our large and extensive library of pre made custom graphics to help you through your first couple of games!

Here are some key features of "The Games Factory 2":

The application:
· applications are what The Games Factory 2 creates. They are files saved on the disk, with a ".MFA" extension. applications contain several frames.

The frames:
· Frames correspond to the different screens of your application. They can be levels of a game, chapters in a multimedia presentation, etc.

· Let's take a simple game as an example : the first frame would be the title page, the second frame would be the game itself, and the third frame would be the high score table.
· Frames contain objects, and events.

The objects:
· Objects are dropped in a frame : they are the different "actors" of your application. The Games Factory 2 contains a lot of different objects, to suit the different tasks.

· For example, the active object would be used as a character in a game, the string object to display some text, the button object in a dialog box etc. Objects are dropped on the frame in the frame editor.

· Each object contains a number of different properties for a fine control. Each object also has a number of conditions, actions and expressions to control them.

The properties:
· You access the properties in the properties toolbar. Properties consist of different values (texts, options, colors, fonts etc.) that precisely define your object behavior.

· All the objects have properties, the application and the frame also have properties.

The events:
· The logic of your application is defined with events. It is the events that destroy this or that object, create another here or there, perform calculation etc.

· Events are the way to program your application. You enter and edit the events in the event editor .
· An event is made of conditions and actions.

The conditions:
· A condition is a question that can be true or false. For example, "Is key A pressed?" is a condition, and it will be true when your application is running if the user presses the key A.

· An event can contain more than one condition one after the other: they must all be true at the same time for the event to be true. When all the conditions of an event are true, the actions are executed.

The actions:
· An action is a task to perform when the conditions are true. Example of an action : "Add 10 to score of player 1".When this action is encountered, 10 points are added to the score of player 1.

· An event can contain more than one action : in the case, they will be executed one after the other.


Minimum System Requirements

Windows 8, 7, Vista, XP, 2000 or 98 operating system
200 Mhz Pentium processor or higher
32 Mb RAM (256 Mb for XP, Vista and 7).




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Category: SOFTWARE | Views: 436 | Added by: saradaddy | Rating: 5.0/1
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